And a little spook for Yaran.
I hope I hit it right, hehe
well, i did a thing
i couldnt choose between which biting and so i went for both oh also this is NSFW sorry about the dicks i guess
i woke up to surprise porn this morning oh thank you
reappears after two weeks just in time for people to forget that grown-up pictures are also sometimes posted here
really guys get with it
i’m pretty sure trucker au spook is just
fat american the stig.
i had a Humorous Reply all lined up and prepared for this ask when it suddenly occurred to me: b-but then what does that make merriweather
Putting this out there for people who understand game mechanics better than I do:
I was under the impression that for my powertech pyrotech my stats needed to be Aim > Accuracy > Power > etc. But all the combat tech gear drops my accuracy by quiet a bit and gives me crit and surge instead. Is combat tech not what I need? Or did the need for accuracy and power change with recent game updates?
a lot of the time, new tiers of gear in mmos are itemised primarily for people who were fully kitted out in the last tier, so the stats on it kind of serve to fill in the gaps left by said last tier. so the stats on the gear will kind of cycle, even though the stats you want stay the same
an electronic playlist
for [Dark V] imperial agent gameplay
"Hunter and Cipher Nine. They -- they're the tough ones. They play the game right --"
"Don't ever compare yourself to me."
x a perfect circle - vanishing
x pretty lights - still night
x the crystal method - murder
x swedish house mafia - antidote
x how to destroy angels - bbb
x juno reactor - mutant message
x amon tobin - journeyman
x the crystal method - play for real [dirtyphonics]
x puscifer - undertaker
x blue foundation - eyes on fire
"--everyone's afraid of you, aren't they?"
yeah sure! hope it helps!
it’s sort of an accepted thing in mmos that you should put your guard/vigilance skill on the healer. a lot of people perpetuate this, so new players never learn to question it, which is i think how most people on tumblr learned to think this. someone in a pug probably yelled at them to do it with no explanation.
the amount of threat generated by healing doesn’t even come close to approaching tank threat in 99% of situations — an even passable dps will out-threat generate a healer every single time. combine that with a healer’s lower risk for collateral damage (less likely to be in melee range) and lower liability (more self-preservation utility), there’s almost never any real benefit to guarding your healer.
obviously there are exceptions! but i get the feeling that now that you’ve got the concept you can probably already visualise them
That’s kind of how you do it
why wouldnt you put guard on a healer
im really confused
guard is usually more beneficial on a dps. good snipers, people dropping heavy aoes or cleaves, mob collateral damage, or even pulls where it takes the tank a second to gather everything. a dps is more likely to take fire than a healer. so instead of throttling your dps, you guard them.